Combat

Combat in the World of Darkness can be exciting and interesting, but also very dangerous. For your reference, we have set up pages on how combat works and a useful weapons and armor table on our wiki. If you need help understanding inits, turns, dice rolling or just need a refresher on combat in general, each of those pages will be very useful.

In a text based game of this nature, combat can become troublesome for a number of reasons, for these reasons, we’ve laid down a few ground rules for combat that we need all players to observe, they are as follows:

A storyteller must be present for combat. Under no circumstances should combat ever take place without a storyteller there to adjudicate the scene.

As related to the ‘Highlander Clause’ in the server rules section, it is important to know that storytellers will sometimes make calls or choose to amend or supplant White Wolf rules on combat either to streamline the experience, or for other, undisclosed reasons. Please do not argue storyteller calls during combat. A storyteller has to keep track of very many things during combat, arguing with a player on a rules call will slow the scene to a crawl. You may take up disagreements with a staff member in #gamehelp at the conclusion of a combat scene.

Know your sheet. You must have your sheet available and open when you enter combat. You can see your sheet at any time on the website, here.

Have your action ready. To ensure combat moves swiftly, and remains interesting, if your action is not posted within sixty seconds of your action beginning, your combat action will be skipped. Type your action out ahead of time. You may PM the storyteller running the scene with any questions you have before you post.

Don’t forget to POST! Often when combat is occurring and dice are flying, people get caught up in the numbers. This is a role-playing game, not a roll-playing game. While you roll your dice, or wait on ST rulings, get your character’s next action written up to help smooth things over and give a dramatic flare! There should be a post for every action, success or fail.

Duality. There is a division in how combat is run on Carpe Noctem that you may not be familiar with. Where a scene contains less than five players, the book rules on initiative (the last shall declare first) apply. Five or more players? Top initiative declares their action and then immediately rolls for that action.

Observing these rules will make everyone’s experience of dealing with combat much more pleasant and rewarding, we appreciate your cooperation.